How It's Done
SysTEAMing
is a flexible learning tool. There are a number of variations that have
proven successful in practice. Keep in mind, however, that when it
comes to staging SysTEAMing, there are no limits to your creativity as
trainer or coach.
Roles: The
delegates are split into teams of 2-3 ‘actors’. 2-3 such teams can work
together on one SysTEAMing. There are different roles in each team: one
person puts on a blindfold: (S)he is the “grabber”, who is allowed to
touch and move the figurines on the board. The second - seeing - person
is the ‘speaker’ who verbally directs the grabber’s hand, but without
actual physical contact. In a team of three, the third person acts as
‘coach’ for the other two. What’s special is that the extent of this
third role is not clearly defined: coaches can decide to intervene,
facilitate, analyze, and so on, any way they see fit.
No
matter which of the versions you choose to try out, it makes sense not
to specifically address the question of how the sub-teams are to act
towards each other (cooperative or competitive). Instead, you as
trainer should carefully observe the teams’ behavior and use this
information for later debriefing.
Clearing
the table: The figurines are unevenly spread out on the board. The
teams’ task is to remove all figurines. The board must remain in
balance.
Crossover: Divide the board
into two fields (halves) using masking tape. Place half the figurines
in one field and half in the other. The task is to move all figurines
from one field into the other, and vice versa. To vary the difficulty
level or adapt SysTEAMing to different group sizes, you can define more
than two fields.
Delegates (min / opt /max): 4 / 9 / 12
Time (w/o debriefing): 20 - 45 minutes
Space requirements: 3 x 3 metres
Topics & Outcomes
Team
building: communicating between departments, elucidating
sender/receiver issues, communicating implicitly and explicitly,
resolving misunderstandings, active listening, controlling information
flow, establishing balance, establishing trust.
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